Rule Changes. The competitive esports field is fluid and adapts often. Gamrs will try to evolve these rules with the field. Gamrs reserves the right to amend or update these rules at any time. Any changes to these rules will be provided to participants prior to any match or competition which said new rules will apply.
Additional Rules. The rules stated herein are intended to be as comprehensive and general as possible. These rules cover all forms of competition across Gamrs. There may be additional game-specific, match-specific, or ladder-specific rules noted separately. Any additional rules will complement the rules found here – and will be explicitly defined and made available to every participant prior to competition.
By participating, all participants grant GAMRS and our affiliates permission to use names, nick-names, gamertags, voices, and likeness in connection of promotion of this and other events, and waive any claims of royalty, right, or remuneration for such use, unless otherwise agreed upon or where prohibited.
Distribution: Potential prizes will be distributed automatically following the conclusion of respective events. Prizes void where prohibited or restricted. Team prizes will be awarded split equally to each player on the team. If a prize is unavailable, Gamrs reserves the right to substitute a prize of equal or greater value. All cash prizes will be paid in US Dollars. Winners assume all liability for the use of the prize.
Requirements: Potential Winners shall have no right to any prize unless the conditions set forth in these rules and any other applicable rules are satisfied. In order to withdraw cash prizes, Participants must first fill out any applicable government and tax forms. Winners who withdraw prizes greater than $600 in any given calendar year will be sent an IRS Form 1099 at the end of the calendar year. A copy of such form will be filed with the IRS. Additional paperwork may be required to claim prizes.
Each Participant agrees to release and hold harmless Gamrs and its parents, subsidiaries, and affiliates, and each of their respective officers, directors, employees and other representatives (the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with their participation in Gamrs or delivery, mis delivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory. In no event shall Participants have, and Participants hereby irrevocably waive, any right to sue the Released Parties or to seek or obtain injunctive or other equitable relief in connection with Gamrs or the production, distribution, exhibition or other exploitation, or the advertising, promoting or publicizing of Gamrs.
IN NO EVENT WILL GAMRS OR ANY OF ITS PARENTS, SUBSIDIARIES, AFFILIATES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES OR OTHER REPRESENTATIVES BE LIABLE UNDER THESE RULES TO ANY PARTICIPANT, OR ANY PERSON OR ENTITY CLAIMING RIGHTS DERIVED FROM ANY PARTICIPANT, FOR ANY CONSEQUENTIAL, INCIDENTAL, INDIRECT, EXEMPLARY, SPECIAL OR PUNITIVE DAMAGES, AND/OR DAMAGES FOR LOSS OF DATA, REVENUE, PRIZES OR PROFIT, WHETHER ARISING OUT OF BREACH OF CONTRACT, TORT (INCLUDING NEGLIGENCE) OR OTHERWISE, REGARDLESS OF WHETHER SUCH DAMAGES WERE FORESEEABLE AND WHETHER OR NOT THE ADMINISTRATION, GAMRS OR ANY OF THEIR AFFILIATES OR REPRESENTATIVES WERE ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Gamrs holds the right to monitor compliance with these rules, investigate breaches, and impose sanctions for any possible violations. All players agree to participate with Gamrs support staff during any pending investigation. Refusing to participate with pending investigations is a violation of these rules and may result in penalties.
Players found to be in violation of these rules are subject to varying penalties, including but not limited to warnings, suspensions, prize forfeiture, match forfeiture, game forfeiture, event disqualification, and permanent site banning.
Users caught intentionally abusing in-game mechanics will be permanently banned.
If a Player disconnects within the first thirty (30) seconds and/or before the first kill, the game should be ended. All players must leave the game and restart the game.
If a player disconnects after the first thirty seconds (30) and/or the first kill, the game must be continued, and the disconnected Player should rejoin the game.
If the team with the disconnected Player leaves the lobby after the first thirty seconds (30) and/or the first kill, their team forfeits the map.
Additional game-specific and/or match-specific rules apply. These rules are found under the rule’s tab for each event.
Games must be completed if lag is occurring. Upload video proof of lag after match conclusion. Multiple players much be experiencing lag, with video proof of each player’s lag. The match may be nullified is lag is determined by support to have affected match outcome. Any support team decision is final – and matches may be scheduled for replay.
Use of restricted items in-game are strictly forbidden. If a team is suspected of using restricted items, capture indisputable proof and leave/end the game. All players must leave the game. Use of restricted items results in map forfeiture.
In the event a team falsely accuses another team of using a restricted item, the falsely reporting team forfeits that map.
In the event both teams report a win, the match will go into dispute. For stop-loss events, disputed matches are recorded as a loss for both teams. Team may play additional matches while the disputed match is under review. Upon match resolution, the winning team’s record will be adjusted accordingly.
Teams must be present and eligible to start a match within 15 minutes of the scheduled match time.
Both winning and losing teams are encouraged to report match results. Teams may not play in additional matches if an existing match has not been reported.
We recommend all gameplay is recorded live using built-in console recording or capture cards – in the event match proof is required to resolve a dispute. Proof should contain match scores, all players on both teams, and time stamps.
Proof must include a full length 15-minute video with messages/attempts to contact and/or invites included. Report a win after no-show window expires and submit proof in a match ticket.
All players must be in good standing with respect to any applicable publisher and/or console accounts.
All players must be at least thirteen (13) years of age.
Regional restrictions may apply.
Gamrs staff members, both paid and non-paid, cannot compete in any match or event with cash or cash-equivalent prizes. In addition, Gamrs management is STRICTLY forbidden from any and all competition on Gamrs – except competition explicitly defined as staff eligible.
All players agree to be bound by these official rules, any applicable game publisher End User License Agreements, and any applicable console End User License Agreements.
Gamrs reserves the right to determine the eligibility of any player at any time.
All roster members must meet match-specific and/or competition-specific eligibility requirements.
Once a team declares their team eligible and ready to play, the roster will be locked. No changes can be made to the team roster for the duration of the event.
Leagues are premium only ladders really. Our free ladders usually reward it's top finishers with free premium memberships. Our premium leagues - each league with its own ladder - reward its top finishers with tons of cash.
Yes - the ranking in the ladder is unique to that ladder. Your overall ranking for a game is based off every match you play in that game, despite what particular competition the match was hosted under.
Yes - both individual and team ladder matches will have an affect on your overall game rank.
Paid ladders are usually reserved for our Premium members only. Free ladders are open to everyone.
Leagues are premium ladders open exclusively for our Premium gamrs. They feature incredible prize pools, top-notch support, and a stop-loss feature unique to Gamrs. After [X] number of losses (defined in league rules), a team will be deemed ineligible. They will no longer be able to play any new matches. This creates a unique aspect to the league, rewarding wins over playing tons of matches.
We host a wide variety of leagues - most running concurrently on either a weekly, bi-weekly, monthly, or seasonal schedule. Due to our stop-loss feature, we provide plenty of other leages to compete in after you hit your [X] loss limit.
Free leagues post a prize pool that remains the same throughout the league. Paid entry leagues post dynamic prize pools. Every paid entry fee adds to the pool. The more that enter, the greater the prize. Winnings are paid out 24 hours after the league end date - giving our admin team time to screen out any cheaters.
Teams will not be able to play any league matches until they lock their team roster. We do not allow any changes to your roster once you declare your team ready to compete. This prevents team admins from abusing the system, removing or adding players at the end of the league. Our team ladders usually allow 3v3, 4v4, and 5v5 matches. You can lock your roster of 5 players, and select 3 for a 3v3 match. We believe this provides enough flexibility for alternates over the course of the league.
Each team competing a league is ranked based on the Glicko2 ranking system. Wins increase your rank score, losses decrease it. A win against a higher rank team will earn more reward points than a win against a low ranking team. For more about our ranking system, check out the 'Rating System' FAQ section.
You must play a minimum of  matches before earning rank. These first 5 matches wil assess your base rank. Your rank wil be revealed after the 5th match is completed.
Our rating system is based on the Glicko2 skill based rating system. Ratings are determined based on your performance against other rated players. If you beat a player ranked significantly higher, you will earn more points. If you beat a player ranked significantly lower, you will earn less points.
Your individual rating for this leaderboard will change after singles, doubles, and team matches. For doubles and team matches, we take your individual rating and match that up against an average of all individual ratings on the opposing team. If you beat a team average ranked significantly higher, you will earn more points. If you beat a team average ranked significantly lower, you will earn less points.
Sure! Once you check-in to tournaments, or declare your team ready to compete in a league or ladder, we lock your team roster. We do not generally allow adding or removing anyone from your team after competition has started. This maintains team integrity and fair competition.
No. When the tournament, league, or ladder ends - your team roster will unlock automatically.
That's rough. Blame your - now former - teammate, not us. Most leagues and ladders give some flexibility for team ladders (ie you can lock 5 players and compete in a 3v3 or 4v4). The vast majority of our competitions are short-lived anyway.
Check out the 'Tickets' link from inside your profile menu (click on your avatar - top right corner). You can create new tickets, edit existing tickets, and view past closed tickets. Please note - For match related support, use the [support button] found on the match page. This will auto attach your match ID to the ticket for prompt service.
Open the existing ticket from inside your support center. Add any new comments or files.
Go to your match page. You'll find a [support button] you can click. Fill out the ticket, and we'll get back ASAP.
As much as we like to think our website is perfect, things do break sometimes. Help us out by submitting a bug report ticket in the support center. Ticket category = bug.
Sure. Create a new ticket complaining about the previous ticket. Our staff will love it. On a more serious note, if you are ever NOT satisfied with our support team, please email [email protected] We are very proud of our best-in-class support and will do everything in our power to help solve the problem.
Step 1 - pick a game Step 2 - pick a platform (if req'd) Step 3 - pick a competition Step 4 - select the 'join' Step 5 - create team
Step 1 - make sure you have a team created first. Step 2 - select 'my teams' from your profile menu. (your avatar top right corner of screen) Step 3 - gear icon, invite user to team.
Step 1 - make sure you have a team created first. Step 2 - select 'my teams' from your profile menu. (your avatar top right corner of screen) Step 3 - only players with 'modify team' enabled can remove players from team Step 4 - select player you want to boot Step 5 - select kick member Step 6 - select update roster
The roster locks whenever your team checks-in to a tournament, or declares itself ready for ladder matches. No you cannot boot the guy that carried you to the top of the leaderboard. No you can't add your friend for easy money towards the end of the competition.
Step 1 - make sure you have a team created first. Step 2 - select 'my teams' from your profile menu. (your avatar top right corner of screen) Step 3 - only players with 'modify team' enabled can remove or assign admin status to other players Step 4 - select player you want to promote Step 5 - enable modify team Step 6 - select update roster
You must first give another member of the team 'modify team' privileges. The new admin must remove your modify team privilege. Now you can leave team - assuming the roster isn't locked.